648 research outputs found

    Brief Announcement: Model Checking Rendezvous Algorithms for Robots with Lights in Euclidean Space

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    This announces the first successful attempt at using model-checking techniques to verify the correctness of self-stabilizing distributed algorithms for robots evolving in a continuous environment. The study focuses on the problem of rendezvous of two robots with lights and presents a generic verification model for the SPIN model checker. It will be presented in full at an upcoming venue

    Discussions on a long gap discharge to an EHV transmission tower by a rocket triggered lightning experiment

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    The triggered lightning experiments using a rocket have been carried out on a winter mountain in Japan since 1986. For the four years from 1986 to 1989, 39 rockets were launched and 19 of them triggered lightning strikes. The emphasis here is on the methodology for triggering lightning to the transmission system. Completed experiments are discussed. The failure of lightning protection and the striking distance are noted

    Gathering on Rings for Myopic Asynchronous Robots With Lights

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    We investigate gathering algorithms for asynchronous autonomous mobile robots moving in uniform ring-shaped networks. Different from most work using the Look-Compute-Move (LCM) model, we assume that robots have limited visibility and lights. That is, robots can observe nodes only within a certain fixed distance, and emit a color from a set of constant number of colors. We consider gathering algorithms depending on two parameters related to the initial configuration: M_{init}, which denotes the number of nodes between two border nodes, and O_{init}, which denotes the number of nodes hosting robots between two border nodes. In both cases, a border node is a node hosting one or more robots that cannot see other robots on at least one side. Our main contribution is to prove that, if M_{init} or O_{init} is odd, gathering is always feasible with three or four colors. The proposed algorithms do not require additional assumptions, such as knowledge of the number of robots, multiplicity detection capabilities, or the assumption of towerless initial configurations. These results demonstrate the power of lights to achieve gathering of robots with limited visibility

    Efficient Circuit Simulation in MapReduce

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    The MapReduce framework has firmly established itself as one of the most widely used parallel computing platforms for processing big data on tera- and peta-byte scale. Approaching it from a theoretical standpoint has proved to be notoriously difficult, however. In continuation of Goodrich et al.\u27s early efforts, explicitly espousing the goal of putting the MapReduce framework on footing equal to that of long-established models such as the PRAM, we investigate the obvious complexity question of how the computational power of MapReduce algorithms compares to that of combinational Boolean circuits commonly used for parallel computations. Relying on the standard MapReduce model introduced by Karloff et al. a decade ago, we develop an intricate simulation technique to show that any problem in NC (i.e., a problem solved by a logspace-uniform family of Boolean circuits of polynomial size and a depth polylogarithmic in the input size) can be solved by a MapReduce computation in O(T(n)/log n) rounds, where n is the input size and T(n) is the depth of the witnessing circuit family. Thus, we are able to closely relate the standard, uniform NC hierarchy modeling parallel computations to the deterministic MapReduce hierarchy DMRC by proving that NC^{i+1} subseteq DMRC^i for all i in N. Besides the theoretical significance, this result has important applied aspects as well. In particular, we show for all problems in NC^1 - many practically relevant ones, such as integer multiplication and division and the parity function, being among these - how to solve them in a constant number of deterministic MapReduce rounds

    Optimal fault-tolerant routings with small routing tables for k-connected graphs

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    AbstractWe study the problem of designing fault-tolerant routings with small routing tables for a k-connected network of n processors in the surviving route graph model. The surviving route graph R(G,ρ)/F for a graph G, a routing ρ and a set of faults F is a directed graph consisting of nonfaulty nodes of G with a directed edge from a node x to a node y iff there are no faults on the route from x to y. The diameter of the surviving route graph could be one of the fault-tolerance measures for the graph G and the routing ρ and it is denoted by D(R(G,ρ)/F). We want to reduce the total number of routes defined in the routing, and the maximum of the number of routes defined for a node (called route degree) as least as possible. In this paper, we show that we can construct a routing λ for every n-node k-connected graph such that n⩾2k2, in which the route degree is O(kn), the total number of routes is O(k2n) and D(R(G,λ)/F)⩽3 for any fault set F(|F|<k). In particular, in the case that k=2 we can construct a routing λ′ for every biconnected graph in which the route degree is O(n), the total number of routes is O(n) and D(R(G,λ′)/{f})⩽3 for any fault f. We also show that we can construct a routing ρ1 for every n-node biconnected graph, in which the total number of routes is O(n) and D(R(G,ρ1)/{f})⩽2 for any fault f, and a routing ρ2 (using ρ1) for every n-node biconnected graph, in which the route degree is O(n), the total number of routes is O(nn) and D(R(G,ρ2)/{f})⩽2 for any fault f

    Optimal Rendezvous L-Algorithms for Asynchronous Mobile Robots with External-Lights

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    We study the Rendezvous problem for two autonomous mobile robots in asynchronous settings with persistent memory called light. It is well known that Rendezvous is impossible in a basic model when robots have no lights, even if the system is semi-synchronous. On the other hand, Rendezvous is possible if robots have lights of various types with a constant number of colors. If robots can observe not only their own lights but also other robots\u27 lights, their lights are called full-light. If robots can only observe the state of other robots\u27 lights, the lights are called external-light. This paper focuses on robots with external-lights in asynchronous settings and a particular class of algorithms called L-algorithms, where an L-algorithm computes a destination based only on the current colors of observable lights. When considering L-algorithms, Rendezvous can be solved by robots with full-lights and three colors in general asynchronous settings (called ASYNC) and the number of colors is optimal under these assumptions. In contrast, there exist no L-algorithms in ASYNC with external-lights regardless of the number of colors. In this paper, extending the impossibility result, we show that there exist no L-algorithms in so-called LC-1-Bounded ASYNC with external-lights regardless of the number of colors, where LC-1-Bounded ASYNC is a proper subset of ASYNC and other robots can execute at most one Look operation between the Look operation of a robot and its subsequent Compute operation. We also show that LC-1-Bounded ASYNC is the minimal subclass in which no L-algorithms with external-lights exist. That is, Rendezvous can be solved by L-algorithms using external-lights with a finite number of colors in LC-0-Bounded ASYNC (equivalently LC-atomic ASYNC). Furthermore, we show that the algorithms are optimal in the number of colors they use
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